Showing posts with label free-as-in-beer. Show all posts
Showing posts with label free-as-in-beer. Show all posts

Saturday, February 14, 2009

Sunday, February 24, 2008

My experience with Passage

My feedreader this morning leads me via Terra Nova to Passage, an arty indie game whose (warning: spoilers) creator's statement shows a thoughtfulness and purpose that's rare in game design.

So, I downloaded the Linux tarball, unpacked and built it (and its shared library dependencies; some sudo apt-get install required), and started it up. Whereupon I was greeted by, er, something other than the life I was promised:

In short, there was no maze to the south, and there was no path by which I could avoid acquiring a wife. Instead of a tradeoff between exploration and treasure, or between a life of lonely freedom versus married bliss/grief, I was given a single, unbroken line of treasure. Evidently Passage's message for me was that I would inevitably live a long, repetitive life where female companionship and riches would be lavished upon me without my ever having to make hard choices or challenge myself. In short, I would be an investment banker.

Epic fail, as the kids say. Some trivial bug — maybe the random number generator, maybe the maze generation algorithm — squashed this game's designs on greatness (ADDENDUM 2008-02-24 10:45 p.m.: ...on my platform, of course).

I suppose, however, that even the buggy game has a message, and one that could even be appropriate depending on the audience. Truthfully, all things considered, my life has been pretty easy. It seems all too plausible that I could just continue muddling through as I have been and end up in the silent water.